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the device operates in three main modes: (SOUNDr), (MAINr) and (TEMPOr).
SOUND is where you decide which sample to assign to each pad and delete stuff you don’t need, as well as modify basic parameters like amplitude and pitch.
Riddim can store up to 999 samples, or 128 MB, whichever comes first.
to load a sample onto a pad, select a group (groupar) - (groupdr) then a pad.
press (minus) or (plus) to change the sound on that pad.
pressing (shiftr) and (minus)/(plus) will jump up the sample numbers in tens rather than one by one.
kicks are stored from 1-99. snares from 100-199. hi-hats from 200-299. percussion from 300-399. bass from 400-499. melodic sounds from 500-599.
alternatively, hold (soundr) and enter the number of the sound you want using the pads.
pro-tip! you can preview the name of a sample by holding down the pad while in sound mode. a sample will only have a name if imported or renamed using the EP sample tool.
the (knobX) knob controls amplitude/volume (AMP).
the (knoby) knob controls pitch (PTC).
out of the box Riddim will come loaded with over 300 samples but you can of course record your own or download them to the device by using the EP sample tool !
SOUND mode also allows you to edit the sounds. these edit modes affect the sound only within the selected project and do not write-back to the sample itself.
holding sound and pressing (DOTR) will allow you to select a supertone sound with pads 0-9. there are ten supertone sounds including synthesizers and dub sirens.
each supertone has two preset parameters that can be adjusted using the (knobx) and (knoby) knobs. these parameters can be found in the supertone sound settings under sound edit.
when in main mode, press and hold a supertone pad and turn the (knobx) and (knoby) knobs to adjust it’s preset parameters.
select the sound you wish to edit, then press (shiftr) and (soundr). within this menu you can then navigate through 5 edit modes. use (minus) and (plus) to navigate through the edit modes.
press (shiftr) and (soundr) to enter sound edit.
use (minus) and (plus) to change the sound edit mode.
hold (shiftr) and (soundr) for two seconds to save any edits you have made to the current sound, including supertones. this will not affect other projects with the sound already loaded, unless it is reloaded.
sound is where you can adjust the way a sample is played and where it should sit in your stereo mix.
the (knobX) knob controls the play mode of the sample between oneshot, key, legato and loop.
the (knobY) knob controls pan. pan gradually adjusts whether the sample is played on the left, right or center audio channels.
oneshot is monophonic, and plays the whole sample, one at a time.
key is polyphonic, and allows you to play multiples of the same sample at once.
legato is monophonic, and plays a sample one at a time. when changing the note while being held, it will continue playing from the same point as it was left off.
use loop to loop your samples, they will run in the background staying in time. ensure that your loops have time stretch enabled to keep them in time when changing tempo.
loops will always trigger in the background, regardless whether they are playing, tracked to the first beat, allowing you to unmute them and keep everything in sync. as they are always running, they cannot be recorded to the sequencer and the loop startup sequence must be used.
trim helps you to fine tune the start and end points of your sample, so that you can cut straight to the bit you wanted!
the (knobX) knob controls the starting point of the sample.
the (knobY) knob controls the length of your sample.
when using a supertone sound, trim will be replaced with the supertone parameters.
the (knobX) and (knobY) knobs will control different parameters depending on the selected supertone sound.
parameters include: age, filter cutoff, filter resonance, unison, tone, length, sweep, lfo speed, tune.
to adjust the parameters while in main mode and live state, hold a supertone pad and turn the (knobx) and (knoby) knobs.
envelope helps adjust the playback of your sample, so that it fades in and out exactly as you need it to. creating soft pads or snappy snares!
the (knobX) knob controls attack. attack allows you to fade in your sample or have it play exactly how it was recorded.
the (knoby) knob controls release. release will continue playing the sample after you let go of the pad or will cut it off immediately.
time mode is a powerful tool which allows you to match the bpm of your sample to that of your project!
the (knobX) knob sets the time stretch mode (BPM or BAR).
BPM will stretch the sample to match the project tempo.
to do so it requires you to set the sample bpm.
BAR will stretch the sample, automatically fitting it to the chosen time division of the project’s bpm.
if you choose 1 bar it stretches your sample to be 1 bar long. if you choose 2 bars it stretches your sample to be 2 bars long.
the (knobY) knob sets the sample tempo (BPM) or sample length (BAR).
pro-tip! to find the tempo of incoming audio hold (sample) and (tempor).
midi is a protocol that allows you to connect your Riddim to other musical instruments, controlling your Riddim or the instrument or both!
the (knobX ) knob controls the MIDI channel the pad receives and sends to. this allows you to connect a series of external music devices and send note data to them all individually from different pads!
the (knoby) knob controls the MIDI channel the pad receives and sends to. this allows you to connect a series of external music devices and send note data to them all individually from different pads!
for more information on how to configure midi, as well as what midi messages are sent and recieved, please see the midi chart.
a mute group allows you to group together all the samples you do not wish to have playing at the same time. when playing the samples in a mute group only the last pressed sound will play, cutting off any others that came before it.
if no pad is selected, all the pads will flash. press a pad to add it to the mute group. if a pad is in a mute group it will light up.
pads that have been set to the loop play mode, and are in a mute group, will choke each other, allowing you to play one loop at a time. it will also be temporarily muted when a oneshot sound is triggered in the same mute group, and unmuted at the next half beat, after the oneshot sound has finished playing.
think of main as your home screen, the place you always want to return to. it's here that you control your projects, scenes, and patterns. this is also where you arrange and record your songs.
Riddim sequences per-step. to navigate through steps, press (minus) and (plus).
hold MAIN to select scene 01-99 with (minus) and (plus). pro-tip! you can also switch to a specific scene by holding (mainr) and typing the number on the numpad.
hold group (groupar) - (groupdr) and press (minus) and (plus) or type the number in with the pads to select pattern. pro-tip! hold multiple groups to adjust all their patterns at once.
by default the fader controls group level but can be reassigned by holding (FADERr) and selecting any of the options printed above the pads.
press (shiftr) and (groupar) to find the next available empty pattern.
press (shiftr) and (groupbr) to undo. when an undo is possible the house will light up to let you know.
press (shiftr) and (groupcr) to copy. press once for BAR and twice for pattern. the current bar will be copied. pro-tip! you can navigate through bars using (shiftr) and (minus) and (plus).
press (shiftr) and (groupdr) to paste.
press (shiftr) and (mainr) to (commit). this will duplicate the current scene and allow you to save your ideas before moving on to the next one!
hold (mainr) and select pads 1 - 9 to change project.
when quick select mode is enabled, hold a group pad and press the 1-9 pads to quickly switch the pattern on that group. the patten will switch the moment the pad is pressed, perfect for rapidly switching between patterns. use the (DOTR) pad and then pads 1-9 to enter values higher than patterns 1-9.
when quick select mode is enabled, hold main and press the 1-9 pads to quickly switch the scene. the scene will switch the moment the pad is pressed, use it to immediately audition scenes and quickly jump around a project! use the (dotr) pad and then pads 1-9 to enter values higher than patterns 1-9.
to override quick select you must hold main and then press (dotr). you can then change the project by continuing to hold main and holding the number of the project you wish to switch to.
sometimes you want to sit back and have a song play itself, that’s where song mode comes in!
songs can have a maximum length of 99 scenes.
hold (mainr) then press the (enter) pad to enter the song list editor.
when in the song list editor the screen will show the current song position.
to go to the next song position press (plus) and to go to the previous song position press (minus).
hold (shiftr) and press (groupar) to add a new scene to the song list. when you first make a song arrangement there will only be one scene in the song list.
hold (shiftr) and press (minus) or (plus) to switch the scene that will play on the current song position. pro tip! you can also hold (shiftr) and type the scene number on the numpad.
while in the song list editor hold (shiftr) and press (groupCr) to cut the current scene to the clipboard.
hold (shiftr) and press (groupDr) to insert a scene into the selected song position.
press (play) to play the song from the currently selected song position. you can also play the song without entering the song list editor by holding (mainr) and pressing (play).
press (shiftr) and (play) to play the song from the start.
live state is designed around live performance, allowing you to enable and disable buttons and features you do or don’t want when performing.
it also uses ‘vinyl time’, meaning that samples and loops are slowed down, not stretched, when changing tempo.
unless specific buttons and features are disabled, live mode works just like main. any changes to the tempo will also be reverted when returning to main.
press sound and main in combination to enter live state. the live state icon will light up to let you know you are in live state.
enter system settings by pressing (shiftr) and (eraser), navigate to LIV with (minus) and (plus). press (enter) to enter the live state settings, then navigate through the available settings with (minus) and (plus).
you can find a table below with the available options and their corresponding functions.
try out the vinyl tempo by starting your track in live state, then going to tempo and changing the tempo while it is playing. vinyl tempo will slow down samples changing the pitch as well as slowing down the sequencer. it is temporary and will not change the tempo of the project, just its tempo in live state.
when pressing a disabled button, the two dots on the segment display will blink.
key/button
feature/button
fad
key
snd
mai
tem
sam
tim
fx
era
rec
edit
cmt
chp
t.c.
out
sys
fdr
the fader
met
the metronome
live state is a great way to limit the functionality of our riddim while you are in a live environment.
use tempo to speed up or slow down your project!
press the (tempor) button to enter tempo mode.
the (knobx) knob controls bpm. the lowest tempo is 40 bpm and the highest is 399 bpm. pro-tip! the (knobX) knob has a range of 60 bpm to 180 bpm, but if you type in the numbers you can go all the way down to 40 bpm and all the way up to 399 bpm!
the (knoby) knob controls record metronome volume pro-tip! if you’d like to turn the metronome on while playing as well you can do so in system settings.
hold TEMPO and type the desired tempo value with the number pad. pro-tip! use the (dotr) to add decimal values of tempo, for example 120.51 bpm.
set the time signature to something as simple as 4/4, or something really weird.
press (mainr) and (tempor) to change the time signature for the current pattern
use the (knobx) and (knobY) knobs to adjust the time signature
if you hear something you like and want to match the tempo of your song to it you can detect the tempo of the audio played through the line-in or built-in mic!
hold (SAMPLE) and (tempor) to start listening for the incoming audio, then play any audio into the device through the line-in or into the mic. Riddim will listen, find the tempo, display it on screen and then set the project tempo to match.
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