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using shift may not seem like a big thing to explain and dedicate a chapter to, but as it alternates a good portion of the OP-1’s keys, it’s well worth a look in addition of what has been covered already.
the main reason to bring shift up is its use in changing individual modules in synthesizer and drum mode.
as we talked about in the synthesizer and drum chapters, pressing the T1-T4 keys lets you tweak the engine, sample kit, envelope, effect or LFO.
so let’s say you have made settings for a perfect LFO and added a great effect to that. the only thing that you want to change is the engine. this is made possible by pressing shift + T1. this command will replace just the engine, while keeping the rest of the settings for the sound intact (LFO, effect and envelope settings which may be active for this particular sound). this can be useful in live settings. when you have a sequence running this command lets you hot swap the engines of a sound, while keeping the same effect and LFO. This method may allow for smoother transitions between engines.
of course, you still have the option of switching every building block of a particular sound, (including engine, envelope, effects etcetera), by pressing
shift + sound 1-8. this option will present you with the presets in green.
as an example of the difference between changing a complete sound and changing a single module, do take a second in synthesizer mode to consider the differences between (for example) shift + sound 1 and shift + T1.
using shift along with the synthesizer or drum mode button will recall the last saved version of a synth or drum sound.
this is useful when you feel like improvising or trying out changes to a synth or a drum sound, yet still be able to recall the sound of the original synth or drum.
using shift + tape button lets you clear the recordings on tape. you will have a chance to confirm this before it happens.
using shift + mixer button gives you a view of the current signal path.
bar step back.
move loop back.
pitch bend down.
bar step forward.
move loop forward.
pitch bend up.
in most modes the encoders have double functions. a couple of examples of the alternate encoder functions available with shift include the following:
while in tape mode, shift+ green encoder lets you set the starting point of the loop, rather than the ending point which the green encoder would control without shift being pressed.
also in tape mode, while holding shift and using the orange encoder, the tape volume is adjusted in smaller increments, compared to how the orange encoder would affect volume without shift pressed.
similarly, while editing individual hits in the drum sampler engine, getting a more specific in point and out point for a particular drum part, the shift + green encoder (in point) along with shift + white encoder (out point) can be used for fine tuning.
again, this means having the encoder make more exact changes while shift is being held. in this manner shift + encoder is also used for fine tuning of certain parameters.
looking at the same drum sampler engine view however, the orange encoder will alternate functions entirely when shift is pressed. using shift + orange encoder, you go from controlling play mode for a specific drum kit part, to controlling its sound level. conversely, the orange graphics change from an arrow (indicating the type of play mode), to a number (indicating sound level).